Posts Tagged ‘MMO’
LOTRO: Free-To-Play In-game Store
The NDA has been lifted on the new Lord of the Rings Online free-to-play version of the game. One tidbit of information that I found interesting is a post made over on the official forums that lists everything for sale in the in-game store. It is a long list and contains some interesting items.
I was disappointed to see faction mounts on the list, but then, I won’t be one of those willing to pay for it. You can see the entire list here.
What do you think of the items for sale?
–Wolfen
LOTRO: Dev Diary – Instances 2.0
The second Developer Diary about the upcoming changes to instances has been posted over on the official Lord of the Rings website. This time they are talking about the structure of the rewards system, what you can get from playing Scaling Instances, stat tracking, and the quality bar. Hit the link and go check it out!
LOTRO: Rescuing Amdir
Now that Jagger is dead, Ellie wants me to go after bigger fish. She has talked me up to the top leader of the Blackwolds, a man named Skunkwood. I am to go speak with him, but I should first go talk to the ranger Toradan. He tells me where the Blackwold hideout is located and sends me on my way. Toradan said he would meet me there later.
The Blackwold Hideout is located at the northeast corner of the Staddle pond. The door to the hideout is next to the falls that pour into the pond.
I enter the hideout and I am transported into an instance. The Blackwold”s guarding the gate were expecting me and they let me pass. I roam around the cavern for awhile until I come across the leader of the Blackwold’s. A man named Skunkwood.
I eventually find the cell in which Amdir is imprisoned. Amdir appears to be in a very bad way. He has been attempting to fight off the evil influence infecting his body but things are not going very well. He even scares the Blackwold guards stationed there to keep an eye on him.
I try to speak with Amdir but he is too far gone. He bursts open the door of his cage, knocks down his guards, and runs down the tunnel. This is when I noticed another prisoner in the cell.
A woman named Oakheart asks me to escort her out of the cave so that she can be free. The problem with helping her is that she walks very slowly. As we make our way through the cave, we see that all the Blackwold’s have been knocked unconscious. They re-awaken as we approach and I have to defend the woman from the attackers. Towards the end, I must defeat Skunkwood and his wolf guards. I took screenshots of all this but somehow they never saved to my hard drive. I don’t know why.
As I make my way towards the cave exit, I encounter Toradan facing off with Amdir. Toradan tries to help him but Amdir has transformed into something evil. He attacks and kills Toradan and then runs out of the cave.
I return to Constable Underhill and tell him what happened. I am rewarded with a tunic that is a huge upgrade for me. 74 more armor rating to be exact. Underhill then tasks me with finding the ranger mustering cave in hopes of finding more help.
This Blackwold instance was a fun experience. It advanced the main storyline and gave me several things to do in the cave. I never came close to dying, but I did enjoy my time.
–Wolfen
LOTRO: Dev Diary – Instances 2.0
Another Developer’s Diary has appeared on the official Lord of the Rings Online website. This one deals with how they plan on improving instances throughout the game so that more players will have access to them. Here is a snippet of what Joe “jwbarry” had to say:
This was one of the challenges we set out to tackle with the Skirmish system. We were able to construct spaces that are available to as many players as possible and succeeded in knocking down many of the barriers that limit the impact, accessibility and audience for the content we produce. Now, we’ve looked at the Skirmish technology and started tinkering with applying it in other places to spread those benefits.
You can read the entire Developer’s Diary by clicking here.
–Wolfen
LOTRO: Upcoming Changes
A new Developer Diary has popped up on the official Lord of the Rings Online site. It consists of nine pages of upcoming changes and additions to the game. It is interesting stuff, so go take a look for yourself.
LOTRO: Combe Quest Hub – Part 2
Continuing on with quests in the Combe area, I began with one named Old Bauman’s Farm. This took me back into the Chetwood to retrieve a chain that used to belong to his beloved dog. I found the Blackwold camp in question and the first Blackwold that I killed dropped the chain. No fuss, no muss. The quest reward was some food items.
The same Blackwold that dropped the chain also had a receipt on him that I returned to Constable Sageford. This receipt seemed to implicate a local towns-person with the Blackwolds.
To be certain, I was sent to obtain another strongbox from the Blackwold stronghold. Sure enough, the second strongbox showed that the local locksmith had created the box. I go talk to the locksmith and he tells me that he was forced against his will by a Blackwold named Applewood to make the boxes. The constable sent me to the northern area of the Chetwood to kill Applewood and retrieve the master key. After finding and killing Applewood in the Blackwold stronghold, I was rewarded with decent bracelet.
The next quest string I embarked on was started with one named Cutleaf’s Good Intentions. I am to infiltrate the ranks of the Blackwolds by talking to Ellie Cutleaf, who seems to be a double agent. Before I could do that, however, she wanted me to go kill a den mother wolf before it can begin breeding more wolves for the Blackwolds. The den mother was located in a stall next to a house up on a hill in the northeast portion of the Chetwood. My reward for killing her was an axe, which finally gave me a second weapon to use with my dual wield skill. This greatly increased my melee damage.
Ellie then sends me to a man named Leecher Cartwell to get some poison to be used in finishing off the rest of the wolves. Leecher didn’t have any of the poison ready, so he sent me out in search of the necessary ingredients required to make it. All the ingredients were not far away. The berries were found in a valley filled with bears. The beehives were behind a house just south of Leecher’s house. The roots can be found near the wolf den located just inside the Chetwood. By the way, Leecher’s house can be a pain to find if you have never looked for it before. Here is a view from his porch. The big building on the right is the Combe and Wattle Inn.
Poison in hand, Ellie sends me to the Blackwold Headquarters to poison the meat that the wolves eat. I am also to kill the leader of this band of Blackwolds. His name is Jagger Jack. The headquarters, which I have visited several times before while on other quests, is located in northeast Chetwood. I entered the stronghold and worked my way deeper into it. I found the dead sheep that I was to poison while on the way to Jagger’s camp. With that done, I went in search of Jagger Jack.
Jagger is located just to the north of the dead sheep. He is guarded by several Blackwolds that have wolf pets at their command. I worked my way through those and found Jagger Jack in the middle of an evil looking camp in the valley below. He is well guarded but I did not have any trouble it taking him or his cronies down. I ran back to Ellie and completed the quest. This resulted in a huge upgrade to my boots. 30 more armor to be exact. Not a bad end to my evening.
–Wolfen
SW:TOR – Music Of The Old Republic
A couple of new updates have been posted on the official Star Wars: The Old Republic website. These updates deal with the subject of music and sound and how they affect the way players perceives the world around them. The blog post has this to say:
It’s our job to create an audio experience that enhances the emotional experience of the game and reaches the quality level expected of the Star Wars franchise. As fans and as game makers, we’re excited and privileged to breathe life into every planet, every weapon, and every creature that beeps, squawks, or just plain talks…and it’s not as easy as it, er, sounds.
I agree that music and sound can greatly influence how a game world is perceived. I know that many people play games with the sound turned off, but that is something I am unable to do. It adds so much to the experience. I can’t wait to see what they have created.
An official video dealing with this subject has also been posted. You can view it over on the official site, or watch it below.
–Wolfen
LOTRO: Going Free-To-Play
The gaming community has been all a-buzz about the news that Lord of the Rings Online is going to a free-to-play model sometime this fall. This means that anyone will be able to download and play the game absolutely free. I am both worried and intrigued about what this means for the game. After thinking about it for awhile, I believe that it will be a long-term boon for the game.
I bought the Lifetime subscription when the game first launched, so the game going free-to-play does not affect me or my characters very much. I still get access to all parts of the game and no restrictions to gear or quests. Those who are paying a monthly fee also get similar access to the game.
The people playing the game for free have quite a few restrictions to deal with, such as less bag space, lower gold cap, no rest experience, and only one character slot per server. The free player can get these features if they purchase them via the Turbine Store.
I believe this change will help bring more players to the game. Free is free, after all. I really hope that this change to the game will bring in many new players so that the world becomes more alive. As I play the game now, I certainly notice that the newbie area populations are very low. To be fair, most MMO’s of LOTRO’s age have fewer low-level players, but the areas sure are quiet right now.
Big changes ahead, to be sure. Is this a desperate grab for a game that is barely hanging on? Or is it a shrewd move to bring in more revenue (Lifetime members like me earn them no money at all)?
If nothing else, I want to see more people playing the game. It would be fantastic to see all the zones filled with as many players as there were during the initial launch. That would be a great thing indeed.
The official press release is here. The informative FAQ and a great deal more information can be found here.
–Wolfen














