Alienware M17 vs Vanguard: Saga of Heroes
As earlier mentioned, I bought an Alienware M17 gaming laptop. A quick listing of the specs shows a 2.5ghz Core 2 Duo, 4gb of RAM, and most importantly, two ATI 3870 graphics cards in SLI Crossfire mode. I was interested to find out how this beast of a machine handles Vanguard. To be honest, I am a little disappointed in the performance it gives in this game. Turns out, there is a good reason why.
First, I don’t want to give the impression that the M17 is not a good gaming machine. It is a great one. The 3DMark ’06 score is well over 12,000 and it plows through World of Warcraft at max settings while running at 1920×1200 resolution. WoW has a very refined graphics engine, however, while Vanguard falls far short in this cateogry. It also plays Crysis and other games extremely well.
I expected to be able to run Vanguard at Very High settings while keeping to my screens native resolution of 1920×1200. In reality, the best I could do and still get a smooth experience was set it to High and tweaking it from there. One of the biggest performance killers are shadows, and I had to set them to low quality. I wanted to use full drawing distance but I had to set it at around 70%. Turning on HDR made the game flicker like crazy, so I had to keep that turned off. I also had to lower tree detail at long range.
I am not a FPS numbers kind of guy, so I don’t have that for you. What I find important is how the game feels and flows as I play it. If it hitches or stutters, that is all I need to know that the game isn’t running well at the current settings. With the above modifications to the High graphical settings, the game runs very well while I am out in the field adventuring. Things get much worse when I go into a town. The game struggles to load NPC’s and buildings, which causes major stuttering until all the objects are loaded.
I had read that Sony had made some improvements to the graphics engine that they claimed would improve performance and reduce the “chunking” effect. The Vanguard world is cut into many squares of land, or chunks, and when you pass from one chunk of land to another, the game freezes and churns away while it loads the contents of the new land area. My experience since returning to the game is that there has been no improvement whatsoever. My character still freezes in mid-stride and I have to wait a few seconds before he moves again. Many times my character will start moving again but his legs are stuck in place, which makes him float over the terrain instead of running over it.
Keep in mind that all of this is happing at a high screen resolution. Sure, I could lower it down to 1650×1080 or even lower, but I bought this computer in order to run games at high rez. Other games are not a problem, but it is painfully obvious that Vanguard still has a long way to go before it will run well, even on high-end computers.
Now here is the kicker. After being disappointed in the performance of this game on the M17, I did some research and discovered that SLI in Vanguard is not supported if you are using two separate video cards. Bingo. This is the reason for my troubles. It boggles my mind that it doesn’t. Here we have a game with extremely high hardware requirements and yet it doesn’t support SLI. Fah!
So, the fault isn’t with the M17, it is with the game itself. With this information in mind, the M17 plays Vanguard amazingly well. I am not so disappointed after all.
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