Wordpress Themes

The MMO Notebook

The MMO Notebook
Tales From A Veteran Noob

Pirates Of The Burning Sea: A Sinking Ship

April 16th, 2008

I saw over at Tobold’s, which links to the official site, that Pirates of the Burning Sea will be merging servers so that the total available will drop from eleven to four.  That is sad news indeed, but I can’t say it wasn’t expected.

I hate to see any MMO struggle, but Pirates of the Burning Sea just doesn’t offer enough to keep players interested in the long term.  For one thing, avatar combat is absolutely horrible and woefully inadequate.  The end-game is also lacking in that you basically have only two options: port contention or PVP.

I played Pirates for only a very short time.  While I loved the graphics, the gameplay did not pull me into the game in any way.  I know of several other players who ended up in the same boat (pun intended).

So now Sony has several MMO’s that are struggling.  Pirates, Vanguard, Planetside, and The Matrix are all hurting for subscribers.  It makes me wonder just how many subscribers it takes to make these games worth the expense of keeping them running.  Maybe it is much lower than we all think.

On the upside, Vanguard seems to be getting a second wind.  More and more people are trying it out again.  I will chronicle in upcoming posts about some things I have experienced with it lately, including a move to a different server.  More to come on that later.

–Wolfen

Low-Level End Game Content

April 14th, 2008

Name any massively multiplayer online game and you will find discussion after discussion about the “end game.”  The end game, for those who have never reached it, is that mythical time when your character has reached the maximum level and doing normal adventuring and questing no longer advances you.  To advance, or grow stronger, you and your guild must begin raiding the most difficult encounters in the game.  Many times they include the toughest foes found in the game, which leads to you consuming huge amounts of hours to defeat them.

Many players consider the end game to be the place to aspire to.  Once there, you defeat big and tough monsters and get rewarded very well with very powerful loot.  The accomplishment felt at completing such an endeavor is great and it feels like you have really accomplished something big.  The problem with this is that in many games you must be at or near maximum level to do these things.  You may be required to have special gear or attributes before you are allowed to join others in attempting the raid.  The end game can be extremely exclusionary.

Why can’t there be end game content at lower levels?  In most games, if you reach the end of level 10, all there is to do is continue on the adventuring path.  Instead, I would like to see a dungeon that requires a force of level 10 players to crawl down into the depths and slay a minor dragon.  I’m not talking about single group content, I’m talking about a full-on raid of low-level players.  Do this every 10 levels and you have one heck of an experience as you level up.  It also prepares new players for raiding at higher levels.

Of course, you must make the dungeon encounter interesting, fun, and in the end, very rewarding. Make the loot the best of what they can acquire at that level range.  Make the experience gained worth the effort expended.  Instead of making a player wait until level 50 to experience the thrill of slaying a dragon, show them early on what it really means to raid a dungeon and come out victorious.  All grand battle stories need not come from maximum level zones.

–Wolfen

Tell Sony About Your Player-Run Events

April 12th, 2008

I mentioned in a previous post that one of the things that can make an MMO truly great is the community that builds up around and in the game.  If game developers can make it so that players want to communicate with each other, and make it very easy to do, then you add an additional draw that keeps people coming back for more.

There is not a single game out there that has it right.  That is not to say that some don’t try, but their attempts have been half ass and weak.  You will see announcements from companies stating that they care about player-run events and that they fully support them, but those good wishes disappear after a couple of weeks and things fall back down to the status quo.

Now Sony has decided to help support player-run events.  This comes about 10 years too late, but what can you do?  I saw this post from Massively, which points to the official announcement, that tells players to run more events and they will come up with more ways to support them.  This probably sounds great to guilds who like to do such things, but I have no doubt that just like in the past, these things will fade away with nothing of substance coming from the game developers.

LARP

Speaking of events, some of the neatest moments in my Everquest career was participating in GM run events.  Some of them that followed the lore and made sense game-wise were great and got people talking.  The problem was that the GM events were few and far between, and just like you would expect, eventually stopped altogether.  GM run events are so rare these days that I wonder if they happen at all.  It is a shame because they added flavor to the game and a neat change to the standard day to day MMO grind.

Giving the players some variety gets them enthused about the game.  GM and player-run events create the sense of a living game world where neat things can happen at any moment.  If Joe MaxLevel is running through the newbie yard on auto-run while watching television, and he suddenly gets attacked by a 100 foot tall rooster who shoots laser beams out its eyes, you can be damn sure that word will spread quickly and draw many players into the fun.  It will create buzz that will keep people talking about the event and they will look forward to the next one.  If the developers follow through with a series of them, ane the players keep talking about it, then you have created something special.

Instancing Sucks (And So Does Static Content)

April 11th, 2008

Firiona VieLook on any online gaming message board and you will always find at least one thread about how good or bad instancing is.  Some players prefer lots of instancing while others would rather play in a world full of static content.  Each style of game has its merits, but I am here to say that both styles suck.

I started my online gaming career in Ultima Online, but Everquest was the game that really hooked me.  EQ had no instancing at all when it launched.  In fact, I don’t think instancing had been invented yet in any form.  In my opinion, this is what made EQ so great.  If you wanted to go adventure in Lower Guk, you had to go to the same zone as every other player.  You didn’t have the entire zone to yourself.  You had no choice but to interact with other players.  This allowed for the making of friendships (and enemies) that lasted for years.  The social and guild drama brought on by no instancing made the community unique and more aware of itself.

The downside of static content is that zones can get overcrowded.  You may be relegated to camping one small area for hours at a time because the zone is full.  Sometimes people would start lists and you had to wait your turn before getting a group.  Doing that, however, caused even more socialization and communication between players.  It also pissed off a great many players.

The addition of instancing greatly changed the social dynamic of online gaming.  If you want to go crawl a popular dungeon you simply went to the zone and entered your very own instance, where the only people in it are your group or guild.  You have run of the place to do exactly as you wish for as long as you wish with no interference from anyone.  This naturally speeds up progression and ease of advancement.  It also prevents the waiting in line for a spot in the zone.

The downside of instancing is that it removes much of the player socialization that you see in non-instanced games.  Players, for the most part, stay within their guilds and rarely to speak to non-guild members.  I found this to be especially true in World of Warcraft.  Unless I was in a group or a guild, I would have sworn that every player was deaf and mute.  It was also much more difficult to find long lasting friendships in games like these.  Most everyone stayed to him or herself because they could. Reliance on others is at a minimum.  I think this greatly diminishes the social possibilities in a game.

So both have good and bad points to them.  Everquest is the greatest example of a game with static content (although later updates added instancing), while World of Warcraft, Lord of the Rings Online, and others go the instancing route.  As much as I prefer static content, I know that we will never see a full static content game again.  Humans, as a whole, are incredibly lazy, and games that utilize instancing will always draw more customers.  The games are easier, you don’t have to interact with others as often, and let’s face it, most players think everyone else sucks.

For good or ill, instancing is here to stay.  Any game that uses only static content will fail miserably.  There will not be any going back to the good ol’ days where we walked uphill, both ways, with 1000ms lag, to the zone of our choice.

RIP: Computer Gaming World

April 8th, 2008

Computer Gaming WorldAs seen over at The Ancient Gaming Noob, who picked it up at Ars Technica, Games For Windows magazine, formerly Computer Gaming World, is officially closing its doors.

This is a sad announcement for me because I always assumed this magazine would be around forever.  I have very fond memories of this magazine when I read it back before I had a computer to play games on.  As a teenager, I was fascinated by the games you could play, and I anxiously awaited for each issue to arrive.  Once I was finally able to buy a computer, Computer Gaming World became my staple for gaming news and reviews.

One of my favorite sections was written by an author known as Scorpia.  She wrote about role-playing games and sometimes went into great detail about her adventures in those games.  Reading her articles on the Ultima games really sparked my interest in the genre and was one of the catalysts that eventually got me involved in Ultima Online and MMO’s in general.

I think the magazine took a big downward turn when it became Games For Windows Magazine.  The new design and focus didn’t appeal as much to me as the old school CGW version did.  It was decent enough, but some of the quality was lacking.

We can probably blame the internet for putting the magazine out of business.  The same thing is happening in the newspaper industry.  People can now get all the information they need on the subject with just a few clicks on the mouse and without paying a dime.  The digital revolution claims another one.

I salute you, Computer Gaming World, for bringing me all the fantastic gaming news and reviews for so many years.  You helped spark my interest in computers and computer gaming.

That Old Feeling

April 7th, 2008

There is an interesting article over on the West Karana blog that got me to thinking.  It talks about the nostalgia we old gamers sometimes get about the games we used to play.  I agree when it says that you can never get that old feeling back.  Nothing is unknown.  There is no mystery, and that is what made that first game you played so great.  You had no idea what to expect.

The article also asks if it is possible to play just one MMO exclusively for an entire year.  I think that is becoming ever more difficult to do because I think people get bored more quickly with the MMO games that they play.  There are so many options available to the online gamer that if one gets even slightly frustrated or bored, it is easy to move on to the next thing.  Add in the fact that the Sony Station Pass allows you to play many different MMO’s, and the difficulty increases even more.

I played Everquest exclusively for over four and a half years.  Once all my friends and I moved onto Dark Age of Camelot when it released, that was all she wrote when it came to new and mysterious experiences.  Even though DAoC was brand new, we now had a good idea of how these games worked.  We understood the dangers in an MMO game and we knew how to, for the most part, avoid them.  When we moved on to World of Warcraft, we were hardened veterans and very few things surprised us.  Our MMO virginity was long lost.

The article also suggests that people should blog about their gaming experiences.  Since I am blogging about the games I play, I can easily say that I echo those sentiments.  It is fun to write about what I do in-game and I hope others either get some enjoyment or some information from it.

I loved Everquest dearly, but my days of playing a single MMO for a year or more are long gone.  I now bounce from game to game in an attempt to keep boredom a bay.  Vanguard is my main focus, but some friends are going back to Everquest, so I will join them for some adventures every now and then.

So no, the nostalgic feelings I get are only that - feelings.  It is impossible for them to be anything more.  The games have changed, our knowledge of them has greatly increased, and getting older plays a large part in it for me. My nostalgia manifests itself in this blog at times and in the banner graphic of this blog.  It is a shot of Surefall Glade, where my EQ character first came to life.

I will always cherish my early days in Everquest, but those magical times must live on only in my memory, because they can never be re-lived again.

–Wolfen

What To Play?

December 29th, 2007

I have decided to start Vanguard: Saga of Heroes first. Everquest 2 will come a bit later. I suppose that I was one of the rare people who liked Vanguard during the beta test. I have read numerous reports that though the game still needs many improvements, it is still a much better game that what we saw during beta. That is something I want to see for myself and determine how worthwhile playing the game can be.

Vanguard has many races and classes, so the decision of what to play has been on my mind. I played a ranger almost exclusively during my main Everquest days. In fact, I have played a ranger/hunter style character in every MMO I have tried. The one exception is Lord of the Rings Online where I played a Champion, although I did dabble with the ranger a bit. So I naturally lean towards playing a ranger in Vanguard.

The thing is, I wouldn’t mind trying an MMO from a different perspective. The sorcerer and blood mage intrigue me. There’s something about a sorcerer simply sitting back and hitting the “BOOM” button every now and then that pulls at me. On the other hand, one of the roles of the blood mage is being a healer. As the byline of this blog states, I’m a hardened veteran noob and I’m not sure I can trust myself with healing duties. It is, however, a very interesting take on the typical mage class.

I suppose that I will have to try a few of them and see what sticks. I want some solo ability, which points to something like a sorcerer or druid. Necromancers are not my style. I do have a few days to ponder on this since my new computer won’t be here until sometime next week. Until then, I will keep posting my thoughts on various MMO things.

–Wolfen

Tomorrow Never Dies. Or Does It?

December 28th, 2007

I was reading an article over on MMOCrunch entitled Phantasy Star Goes Offline In Japan when one sentence caught my eye. The author asks the following question: “If the (MMO) world was to end tomorrow, what would you do?” I found that to be a very interesting topic. How would you react if the MMO that you love, that you have played for years, suddenly announced that it was closing up shop in the near future?

I think that for a great many people, their reaction would be summed up in two words: Complete Panic. If this were to happen to a large and very popular MMO, you can bet that the online forums and blogs would explode with a wide range of diatribe. Depending on the person, emotions would surely range from outrage, disbelief, sadness, and depression. In a way, a lifestyle would be coming to an end. What would you do to replace it?

I don’t have much of a frame of reference for such a happening. I have played many MMO’s, but none of them has gone offline for good. Several games have gone down the tubes, but I suppose my judgement in what games to play is better than I thought. Asheron’s Call is probably the biggest game that I know of that went under. Motor City Online would be another. I didn’t play either of those.

The only experience I can relate it with would be the end of a beta test. I have had some incredibly good times at the end of a couple of beta’s I was involved with. The end of the Everquest beta was one of the best gaming experiences of my life. It turned out to be very special. Multiple gods attacked all over the Everquest world and most people were too low a level to defeat them. Giant skeletons appeared in my home zone of Qeynos Hills and wreaked havoc. A large army of orcs attacked players at the Crushbone zone. Rumors ran wild with tales of amazing things happening in one zone and then another. Traveling wasn’t very fast back then, so it took some effort to try and see as much of the events as we could. It was an incredible experience.

What made the end of EQ beta so special was what my friends and I did at the very end. Several of us met up at the Freeport docks just before the servers went down. These are friends that I met playing the beta and I still play with or keep in touch with to this day. When the server shutdown timer started to count down, we decided to swim out to sea. We kept ourselves underwater and swam out as far as we could. As the last shutdown timer was announced, we all turned our characters and looked at one another. A couple seconds later the screen went black with a You Have Been Disconnected From The Server message. It was such a surreal moment. Little did I know that EQ would hold me for more than five years.

So what would I do if Sony announced that they would be shutting down Everquest? First, it would make me sad that such a wonderful game that brought me into the MMO world would be going away. I would travel all over the game world, taking screenshots of everything I could, so that I would have a record of my favorite places in the game.

In the end, I would find myself smiling as I recalled all the fun times I had playing the game with great friends. On the last day, when the last seconds are counting down, you can be sure to find me at the Freeport docks. I will jump into the water and swim. I will swim as far as I can. Until the screen fades to black.

–Wolfen


Stargate Worlds: I Pray For Goodness

December 27th, 2007

Stargate SG-1 and Stargate Atlantis are two of my most favorite television programs. I watch them any time they are on. In my geeky way, I feel that I know the Stargate universe rather well.

Needless to say, when Cheyenne Mountain Entertainment announced that they are working on an MMO based on the Stargate universe, I was giddy as a schoolgirl. They have named it Stargate Worlds, and I hope and pray that they make it good. It will be a welcome change from all of these fantasy-based elf games.

There’s not much information about the game yet. It isn’t going to be released until the fall of 2008 at the earliest, so I have plenty of time to learn about what they are going to do with it. I think the opportunities are endless when you’re working with an IP like this. They have 10 years worth of SG-1 shows to take ideas from. I am excited at the thought of going to a completely different type of world and environment each time I step through a stargate. The possibilities and gaming experiences are practically endless. If they build it right, we’ll have a huge variety of worlds to go to, each possibly requiring a different play style to get things accomplished.

We have a long time to go before we find out how this game plays. You can be certain that my eye is firmly placed on this upcoming MMO. I pray for goodness.

–Wolfen